Before a screen gets designed, I find out who it's for — what they're used to, what frustrates them on the application or website they already use, what would make them trust yours. That shapes the structure, the flow, and the interface long before any code gets written, so the build answers a real need instead of a hunch.
Example: Hood Famous Projects started with a client's idea, then research into the competitive landscape and the people actually looking for these tools — before a single screen was designed.
- User Research
- Information Architecture
- Prototyping
- Interface Design
- Usability Testing